Syd Mead established himself as a “Futurist” consultant: he has visualized technology and products for companies like Sony, Chrysler, Mechanix Illustrated, and Playboy. Syd’s movie designs have appeared in ‘Star Trek – The Motion Picture” (V’ger), “2010” (the spaceship ‘Leonov’ and all of its interiors and attendant craft), “Short Circuit” (the robot ‘Johnny 5’), “Blade Runner” (the ‘Spinner’ police car, the dingy cityscapes, and Decker’s apartment), and “Timecop” (the headquarters of the Temporal Police, and Van Damme’s car).
Sydney Jay Mead, commonly Syd Mead (born July 18, 1933), is a visual futurist and a neofuturistic concept artist. He is best known for his designs for science-fiction films such as Blade Runner, Aliens and Tron.
Syd Mead bio
Born: July 18, 1933 (age 85 years), Saint Paul, Minnesota, United States
Parents: Kenneth Ray Mead
Education: ArtCenter College of Design
Awards: Spectrum Award for Grand Master, London Critics Circle Film Award for Special Achievement
1980: Began his work as “visual futurist” on Blade Runner, designing city backgrounds and vehicles (see Spinner)
Also worked the same year as a conceptual artist of the electronic world in Tron, designing lightcycles, tanks, solar sailers and carriers
1983: Worked for the film 2010 as visual futurist, designing the Leonov spaceship
1985: Conceptual artist for Aliens (Sulaco spaceship design)
1991: Designed backgrounds and spacecraft for the video game Terraforming (1992, PC-Engine DUO, Japan), also known as Syd Mead’s Terraforming (1993, TurboDuo, North America)
Production designer for the future Paris in From Time to Time (1992)
1994: Worked as visual consultant on designs for Timecop (guns, time machine)
Also worked for Strange Days, designed “SimStim” playback deck and headgear electrodes known as “trodes”
1995: Visual consultant for Johnny Mnemonic
1997: Alien conceptual artist on the computer game Wing Commander: Prophecy
2000: Works on Mission to Mars (conceptual artist) (vehicle design)
Production designer in Software
2013: Concept art for Elysium
Concept art for futuristic city and vehicles on Tomorrowland
2016: Created a weapon finish for the game Counter-Strike Global Offensive, the AUG.
2017: Designed the futuristic city of Las Vegas for Blade Runner 2049